Unity Integration in React Native

Aug 6, 2024

Unity Integration in React Native

Learn how to integrate Unity games into a React Native app for a seamless, multi-game experience. This guide covers essential steps and tips for creating a unified gaming platform.

Have you ever wished for a single app where you could play multiple games? Imagine the convenience and excitement of switching between your favorite games without needing separate apps. Today, we're diving into how to integrate Unity games into a React Native application, making this dream a reality. With some foundational knowledge of React Native and an understanding of NativeModules, you'll be ready to embark on this exciting journey. Let's get started!

Problem

Integrate unity game in React Native.

Pre-requisite

  • Know the basics of React Native
  • Know about how React Native application interacts using NativeModules

Objectives

  • Users can play multiple games on a single platform
  • To provide a seamless experience while playing the game

Before diving into the topic, let's understand some concepts.


What is Unity?

Unity is a cross-platform game engine developed by Unity Technologies. It can create three-dimensional(3D) and two-dimensional (2D) games, interactive simulations, and other experiences.


What are NativeModules?

The NativeModule system exposes instances of Java/Objective-C/C++ (native) classes to JavaScript (JS) as JS objects, allowing you to execute arbitrary native code from within JS.

Solution

Let's get our hands dirty.

Unity side

Then open the project in Unity and click File → Build Settings.

Switch to the android platform and check the export project and symlink sources option.

Click on Player settings on the bottom left and make sure that particular checks are checked as per the screenshot below.

Make sure you use IL2CPP in the Scripting Backend and select the target architectures as shown below.

Also, confirm that the strip engine code is checked.

  • That’s it. Now go back to build settings and click Export. Select the builds folder inside the project, and you will see that the Android folder will be built.

    Note: Ignore the Adapter performance settings if you get the warning while exporting.

Bonus 

  • If you want to play the game directly in Unity. It’s easy
    Go to Assets → Scenes → Double click on TicTacToe

In unity only, you will below interface. Click on Game, select the aspect ratio and just click the play button ▶️. That’s it.

React Native Side :

First, let's create a new React Native app.

npx react-native init AwesomeTSProject --template react-native-template-typescript

For integrating the unity game, we need to install a package named @azesmway/react-native-unity. Refer to the this link.


Code Explanation :

  • Create a unity folder and also builds a subfolder as seen in the below screenshot. Now copy and paste the android folder generated from the unity.

First, create a reference to the unity view :

const unityRef = useRef<UnityView>();

To display the unity view, we use the UnityView component provided by the package, and We can get a message from unity to RN by callback of the function onUnityMessage(message) :

 <UnityViewref={unityRef}fullScreen={true}onUnityMessage={result => {console.log('onUnityMessage', result.nativeEvent.message)}}/>

Simple, right?!

To send a message to the unity application/game we use postMessage() function.

unityRef.current.postMessage(message.gameObject,message.methodName,message.message);

To send a message from Unity to React Native, we use the AndroidJavaClass object. Please refer to the ButtonPressed() function below. For more details, please refer to the package mentioned above.

COPYCOPYusing System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.UI;
using UnityEngine;

public class NativeAPI {
#if UNITY_IOS && !UNITY_EDITOR
  [DllImport("__Internal")]
  public static extern void sendMessageToMobileApp(string message);
#endif
}

public class ButtonBehavior : MonoBehaviour
{
  public void ButtonPressed()
  {
    if (Application.platform == RuntimePlatform.Android)
    {
      using (AndroidJavaClass jc = new AndroidJavaClass("com.azesmwayreactnativeunity.ReactNativeUnityViewManager"))
      {
        jc.CallStatic("sendMessageToMobileApp", "The button has been tapped!");
      }
    }
    else if (Application.platform == RuntimePlatform.IPhonePlayer)
    {
#if UNITY_IOS && !UNITY_EDITOR
      NativeAPI.sendMessageToMobileApp("The button has been tapped!");
#endif
    }
  }
}

You can see the demo video: here


Conclusion

By integrating Unity games into a React Native app, you're not just merging two powerful technologies—you're enhancing the gaming experience with seamless transitions and unified access. This guide provides the essential steps to achieve this integration, offering a single platform for multiple games. As you explore and implement these techniques, you'll discover new possibilities in game development and user engagement. Dive in and transform your app into a versatile gaming hub!

Subscribe to Our Newsletter

More from the engineering frontline.

Dive deep into our research and insights on design, development, and the impact of various trends to businesses.
Insight
Taming Elasticsearch at Scale
Oct 13, 2026

Taming Elasticsearch at Scale

Optimize Elasticsearch for millions of records with better pagination, leaner payloads, efficient filtering, faster ingestion, and frontend techniques that keep search responsive with increase in data.

Insight
Deep Linking for Mobile Apps(React Native) with NestJs, AWS CloudFront, S3 & ALB: A Complete Guide
Oct 13, 2026

Deep Linking for Mobile Apps(React Native) with NestJs, AWS CloudFront, S3 & ALB: A Complete Guide

Build a self-hosted deep linking and referral system for React Native without a third-party SDK. This guide covers Android App Links, iOS Universal Links, an S3 and CloudFront setup, and a NestJS backend that routes users to the right app store.

Insight
How We Engineered a Three-Path Reward Processing System for a Real-Time Sports Platform
Oct 12, 2026

How We Engineered a Three-Path Reward Processing System for a Real-Time Sports Platform

This blog explains how a real-time sports platform uses synchronous, asynchronous, and scheduled processing paths to handle rewards without slowing down the player experience.

Insight
Building an MCP-Powered QA Agent
Oct 12, 2026

Building an MCP-Powered QA Agent

Build an MCP QA agent that runs Playwright tests, validates APIs, and analyzes failures through a controlled, auditable tool layer with human approval.

Insight
From Test Failure to Root Cause: Building an AI-Assisted Playwright Failure Analysis Pipeline
Oct 9, 2026

From Test Failure to Root Cause: Building an AI-Assisted Playwright Failure Analysis Pipeline

This blog explains how an AI-assisted Playwright pipeline can analyze test failure evidence, identify probable root causes, and support human-validated debugging.

Insight
The Model Context Protocol: From First Call to Production
Oct 8, 2026

The Model Context Protocol: From First Call to Production

This blog explains how Model Context Protocol (MCP) works, from tool discovery and execution to OAuth authorization, security controls, and production deployment.

Insight
Stop Automating Everything: A Balanced Quality Engineering Approach to Testing
Oct 8, 2026

Stop Automating Everything: A Balanced Quality Engineering Approach to Testing

Balanced quality engineering places automation, API testing, exploratory work, and AI where each gives the most value, so teams ship faster without trading away user-perceived quality.

Footer

The Right Conversation Can

Save You Six Months.

Book a Call