Apr 22, 2024
Using Dart FFI to Communicate with CPP in Flutter
Learn how to integrate C/C++ libraries into Flutter apps using Dart FFI, enhancing your Flutter projects with the power of C/C++.
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Table of Contents
The Foreign Function Interface
flutter build linux or flutter build macos. However, venturing into the integration of C/C++ code with Flutter requires us to delve into new build setups and adjustments. Let us familiarize ourselves with these setups and tweaks as we embark on this journey of bridging C/C++ with Flutter.The Challenge
So, let’s dive in….
Setting Up Project for Different Platforms
FFI for macOS & iOS
macos/Runner.xcodeproj on XCode
Then, we can add our CPP library and files to this libs folder. We will add our logic.cpp file to the libs folder and that is it. The Native C++ code is ready to be called from Flutter.

FFI for Android
CMakeLists.txt files inside the CPP folder.ffi_dart_library. It will be built as libffi_dart_library.so.add_library(): This command will create a library target from source files. There are different types of libraries you can create with CMake, such as static libraries (STATIC), shared libraries (SHARED), or module libraries (MODULE). You specify source files for the library just like with add_executable(), but the resulting target is a library file (.a for static, .so for shared, etc.) that can be linked against by other executables or libraries.Linking CMake File for Android
Open android/app/build.gradle:
Add these lines inside the build.gradle file:
That’s it.
Calling Native C/C++ from Flutter
First we need to load our dynamic library into the Flutter app.
EXPORTmacro conditionally based on whether the code is being compiled for Windows (WIN32) or not.- For Windows,
EXPORTis defined as__declspec(dllexport), which is a Microsoft-specific keyword for exporting symbols from a DLL (Dynamic Link Library). - For other platforms,
EXPORTis defined asextern "C" __attribute__((visibility("default"))) __attribute__((used))), which is used to specify the visibility of symbols in shared libraries on Unix-like systems.
getComputerMove(): This function generates a random move for the computer (either 'r' for Rock, 'p' for Paper, or 's' for Scissors) using the rand() function seeded by the current time.getResults(char playerMove, char computerMove): This function takes two characters representing the moves of the player and the computer, respectively, and determines the outcome of the game. It returns an integer representing the result: 1 for player win, -1 for player loss, and 0 for a draw.
Summing Up
We hope this article will help you get started with the Dart FFI in Flutter. Keep learning and experimenting!

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